
Birch Windmill - Use the two moving counterweights to climb the structure, then jump to your right where the yellow ledge is. We have broken them down into individual districts and provided a brief explanation of the sort of parkour challenge you'll encounter once you get there. They are labelled on the map as windmills.īelow you'll find all Windmill locations in the game. You'll be given UV light for safety during the night, and a bed to sleep on if you want to fast forward time. You must make it to the top of them and interact with the fuse box in order to complete the objective, at which point you'll unlock a safe house and the faction that owns the territory moves in to rebuild. These structures are dotted throughout the game, and offer simple parkour challenges. There are 17 Windmills to find in Dying Light 2. DYING LIGHT THE FOLLOWING SAFE HOUSES TRIAL
If you need help finding any of the other activities on the map, please use the following guides: Dying Light 2: All Metro Station Locations, Dying Light 2: All Bandit Camp Locations, Dying Light 2: All Airdrop Locations, Dying Light 2: All GRE Anomaly Locations, Dying Light 2: All Facility Locations, and Dying Light 2: All Nightrunner Trial Locations. Activating all of them unlocks the Don Quixote Trophy. In this Dying Light 2 guide, we're going to reveal all Windmill locations.
What are all Windmill locations in Dying Light 2? Acting as a safe space after activation, Windmills offer somewhere to spend the night and escape the undead horde, as well as access to the Player's Stash and traders.